Catwoman (2002 Series) #29
Quick Rating: Good
Title: Under Pressure
Wildcat drops by to spar with Catwoman – just as the ninjas show up.
Writer: Ed Brubaker
Pencils: Paul Gulacy
Inks: Jimmy Palmiotti
Colors: Laurie Kronenberg
Letters: Clem Robins
Editor: Matt Idelson
Cover Art: Paul Gulacy and Jimmy Palmiotti
Publisher: DC Comics
As Catwoman continues her search for the man who almost killed Slam Bradley, Wildcat shows up to give her friend Holly some pointers on self-defense. Neither of the feline furies is aware, however, that something is stalking them in the night.
This was a solid issue, although the Catwoman/Zeiss storyline is beginning to feel somewhat stretched. Hopefully, if the last page is any indication, next issue will close it off. Wildcat’s appearance was a surprise but, for a big JSA fan like myself, a welcome one. It’s odd to think that a member of the Justice Society would have trained such a notorious criminal, but if any of them would, it’s definitely Wildcat. Ed Brubaker also spends some time developing Catwoman’s relationship with Bradley, who isn’t taking recent events as well as one might like.
Although I’ve generally been a fan of Paul Gulacy and Jimmy Palmiotti on this title, the artwork this issue didn’t thrill me. Holly’s face looked oddly stretched, as though they had copied it onto a piece of Silly Putty and played with it, and a lot of the posing was awkward, especially in the early fight sequence. Laurie Kronenberg’s colors helped this issue a lot, though, setting off scenes like the sparring match and the rooftop dance through the rain. (Anyone ever notice how much it rains in Gotham City? People’s flood insurance premiums must be murder there.)
This was a solid issue and seems to have set up the finale of this storyline. I have no doubt that Brubaker will follow through with a knock-out punch. I just hope by next issue the art team is back up to speed and manages to follow through with him.
Rating: 7/10
Detective Comics #798
Quick Rating: Great
Title: Undertow (War Games Act Two Part One) & Low Part Two
Gotham has calmed from the mob war – but is it only the eye of the storm?
Writers: Andersen Gabrych & Shane McCarthy
Pencils: Pete Woods & Tommy Castillo
Inks: Cam Smith & Rodney Ramos
Colors: Jason Wright & Tony Avina
Letters: Pat Brosseau
Editors: Bob Schreck & Michael Wright
Cover Art: Jock
Publisher: DC Comics
Compared to the tumultuous events that defined the first act of “War Games,” Act Two begins in a positively subdued fashion as the city tries to pick itself up from the bloody mob war and the horrific events at Lewis E. Grieve Memorial High School. But Batman knows the calm cannot last. The mobs are regrouping during the day, and mob boss Henry Alquista wants retribution for the shooting of his daughter, Darla.
We spend a little time with many members of our cast this issue, seeing how each of them prepares for what will certainly be another night of violence. Batman approaches Commissioner Akins with a proposal to save the city, Onyx heals up from her injuries last month and both Oracle and Tim Drake are torn by the fact that they can’t be on the streets helping to put things right. For an issue that is virtually all set-up, putting the gamepieces in place for the battle to begin anew, Andersen Gabrych manages to build up an incredible amount of tension and suspense, all leading up to a last page which, while not terribly surprising, is triumphant nonetheless.
I almost feel bad for McCarthy and Castillo – it’s hard to imagine their back-up story, “Low,” will get much notice in the midst of all this, and it’s really quite good. The Riddler has been lured into Poison Ivy’s lair, and he’s not in the best position to slip out. The story is good and the artwork is great, including some fantastic colors by Tony Avina, but in all the hubbub over “War Games,” it’s bound to get lost.
Some people shy away from crossovers. Those people are missing out. This is the best storyline to hit the Batman family in years, and this is another great installment.
Rating: 9/10
The Thing (2006 Series) #3
Quick Rating: Very Good
Title: Playing For Keeps (Fun ‘n Games Part Three)
Can the Thing get his pals free from Arcade?
Writer: Dan Slott
Art: Andrea DiVito
Colors: Laura Villari
Letters: Dave Lanphear
Editor: Tom Brevoort
Cover Art: Andrea DiVito
Publisher: Marvel Comics
The first arc of the new Thing series comes to a close, and I must say, it was pretty much everything I hoped for. Dan Slott has taken my favorite Marvel character and given him a title full of old-fashioned superhero slugfests, a smattering of angst, a healthy dose of lighthearted humor and a lot of fun.
Trapped on an island by Arcade, the Thing leads a group of kidnapped millionaires in an attempt to free themselves. Tony Stark (minus his Iron Man armor) is making a play for the villain’s headquarters, while the superhero called Nighthawk and the villain called Constrictor bat clean-up for ol’ Benjy. I don’t want this to become a title about guest-stars, but all of these characters (plus an appearance by Daredevil) work really well in this issue. I particularly like the interplay between Nighthawk – a reformed villain – and Constrictor – a villain who is starting to see the appeal in fighting for the other side.
Like in his acclaimed She-Hulk run, Slott doesn’t shy away from referencing past continuity in this title, like the Thing’s friendship with the Sandman before the reformed villain un-reformed and went back to villainy. But rather than making the story inaccessible, the way Slott uses the past is part of this title’s charm. It give the book more of a timeless feel while still relying on the status quo of the Marvel Universe to create his backdrop.
DiVito’s artwork is second to none here. He draws one of the best Things I’ve seen in recent memory (and he proves he can do many incarnations of the character in one sequence), and flawlessly segues between normal comic book stomping grounds like New York City to the lush tropical island where most of the issue takes place. Like the writing, both the artwork and the page layouts have a timeless quality. Were it not for the very modern coloring style of Laura Villari, this comic could have been published 20 years ago. (This is not a knock against Villari, however, far from it – she does as spectacular a job as the rest of the creative team.)
In just three issues, this has become one of my favorite Marvel titles. But I’ve come to expect that from Dan Slott. There are few people in comics today capable of giving us an old-fashioned superhero tale as well as him.
Rating: 8/10
Hi Hi Puffy Amiyumi #2
Quick Rating: Below Average
Title: Dark Agent and other stories
Amy and Yumi dump Kaz!
Writers: Sean Carolan, Jennifer Moore, J. Torres & Abby Denson
Pencils: Christopher Cook
Inks: Mike DeCarlo & Al Nickerson
Colors: Heroic Age
Letters: Nick J. Napolitano & Travis Lanham
Editor: Joan Hilty
Cover Art: Phil Moy
Publisher: DC Comics/Johnny DC
The Hi Hi Puffy Amiyumi comic book experience continues this month with another collection of short stories that may hold some appeal for hardcore fans, but will likely leave everyone else wondering how these two ever got their own TV show.
In “Dark Agent,” Ami and Yumi finally get fed up and dump their loser manager, Kaz, replacing him with a new agent, “Mr. Scratch,” who (as it turns out) has less-than angelic goals for the band. The girls grow disenchanted and must turn to Kaz to get them out of their predicament. The basic premise, if done before, is all well and good, but there’s no logical transitioning in this story. There’s no explanation as to why they decide the life of a superstar isn’t what it’s cracked up to be. They simply sign the contract, there’s a one-page montage of how great life is, and then out of the blue, they’re tired of it. Adults will get the joke about their new agent, but kids will most likely wonder what the heck made the girls change their minds.
The second story, “Tiki Torture,” is a little better. Kaz gets the girls a Tiki statue to decorate their bus, but a curse follows it, and the girls must find a way to rid themselves of a statue that doesn’t want to go. Not a great story, but at least one without any gaping logic holes in it, and it’s cute enough for what it does.
The final story, “Puffy Amiyumi $ell Out,” splits the difference. The girls, facing waning popularity, agree to let Kaz license their music and images out to sell products, something which works fine and makes them rich, until they see one product they don’t like and they shut down the whole thing. This is one where the adults are more likely to see the logic gap than the children.
As I said before, I just can’t see the appeal of this franchise, either as a TV show or a comic. If you like it, more power to you, but it’s just not for me.
Rating: 3/10
X-Factor (2006 Series) #17
Quick Rating: Very Good
Rating: T+
Jamie hunts down another rogue dupe… but someone is hunting his teammates.
Writer: Peter David
Pencils: Khoi Pham
Inks: Sandu Florea
Colors: Brian Reber
Letters: Cory Petit
Editor: Andy Schmidt
Cover Art: Pablo Raimondi
Publisher: Marvel Comics
After a truly phenomenal issue 16, X-Factor #17 is just a tad lackluster. This reads mostly as a prologue to the next story arc, “X-Cell” (beginning next issue), and as such, it’s strong enough. Jamie is still on his quest to hunt down all of his missing dupes, but the one he stumbles across in Detroit is heavily burdened with knowledge he just doesn’t want Jamie to have. Fortunately, he’s got a plan to keep it away and do a little himself in the process.
Rictor and Rahne, meanwhile, have a little heart-to-heart. She isn’t necessarily approving of his current association with Pietro, and she’s not shy about mentioning it. Meanwhile, Layla and Guido are just sorta hanging out, but none of the X-Factor members are aware of just how closely they’re being watched.
Like I said, this issue is mostly set-up. The things Jamie’s dupe says are clearly intended to be seeds for the next story, and the offer laid on the table for him is the same. What’s going on with the rest of the team? More set-up. Still, there are good bits in here. For his purposes, the plan the dupe comes up with is ingenious. The scene with Rictor and Rahne is nice too – as an old-school New Mutants fan, it’s nice to see that David remembers the relationship the two of them shared (or at least almost shared) back in the 90s.
Khoi Pham and Sandu Florea’s artwork fits pretty well into the style this book has enjoyed since the first issue. It’s dark, it’s grim, but it still tells the story without getting messed up or muddy. More importantly, it fits the quasi-noir feeling Peter David has established with the script.
X-Factor is still one of the best – heck, it’s probably the best – book in the X-Men family. This issue was just a little weaker than usual.
Rating: 8/10
Ultimate Spider-Man #60
Quick Rating: Good
Title: Carnage Part One
Spider-Man encounters a new foe, and Curt Conners makes a discovery…
Writer: Brian Michael Bendis
Pencils: Mark Bagley
Inks: Scott Hanna
Colors: J.D. Smith
Letters: Chris Eliopoulos
Editor: Ralph Macchio
Cover Art: Mark Bagley & Richard Isanove
Publisher: Marvel Comics
Maybe I haven’t recovered from the brilliant conclusion of the “Hollywood” story arc, or maybe it’s just my general lack of enthusiasm for an Ultimate version of Carnage, but this issue was just okay for me. We open up with an extended sequence with Curt Conners, back in his Lizard form, throwing down with Spider-Man. Spidey then gets into a fight with a new bad guy characterized by spikes and blades before turning to Conners for help.
Although my biggest complaint about this title is usually the extremely slow pacing, this issue has an awful lot of action in it, much more than usual. The spike-covered villain is pretty forgettable, though, but that’s not really a problem. He’s not so much a character as a plot device, a means to an end. I’m merely underwhelmed by the idea of a new version of Carnage, the poster child for overwritten 90s villains. Bendis is going to have to tackle the character from a very different angle to make him interesting to me, and while we get a glimpse of how he may come about in this issue, we have no idea who will be in the costume just yet, and that will be paramount to determining how interesting the idea is.
Bagley does his usual fantastic job with the artwork. The new villain’s design may be as stereotypical as his place in the story, but the fight scene is choreographed wonderfully and the pages are charged with action. I also really like his rendition of the Lizard, which is just different enough from the mainstream Marvel version to be interesting. I’ve also got to give credit to Bagley and Isanove for a beautiful cover. It’s simply a wonderful piece of artwork, and while it may not relate directly to the story within, it does relate to the story arc that begins this issue, and therefore I won’t decry it as falling victim to pointless pin-up cover syndrome.
This is a good issue, but not a great one. There’s room to play around with this character and tell some new stories. Time will tell how well that is done.
Rating: 7/10