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DC: The New Frontier #3
Quick Rating: Good
Title: The Brave and the Bold
As the Challengers of the Unknown are born, Hal Jordan finds a new purpose.
Writer/Artist: Darwyn Cooke
Colors: Dave Stewart
Letters: Jared K. Fletcher
Editor: Mark Chiarello
Cover Art: Darwyn Cooke
Publisher: DC Comics
The various plotlines woven into the first two issues of The New Frontier finally start to converge, albeit tangentially, in this issue. Four brave men band together as the Challengers of the Unknown. Meanwhile, J’onn J’onzz finds his secret jeopardized and Hal Jordan signs up with Ferris Aircraft, unaware of the fate that awaits him.
Darwyn Cooke’s story gets a bit more interesting this issue as some of the various plotlines from the first two issues begin to connect. He has done a good job generating a feel for the silver age incarnations of these characters, with the exception of the “big three” of Superman, Batman and Wonder Woman, each of whom seems like more of a holdover of their golden age selves and who are, in fact, painted as something of an “old guard” in this series. Cooke also adds in a new character in this issue, a black man who sets out to take revenge on white supremacists that assaulted him. The story isn’t entirely original, of course, but I find myself curious about it mostly because, DC geek that I am, I can’t seem to figure out what character he is supposed to be a corollary for.
If there’s any problem with this book, it’s that so much of it seems like retreaded territory. While the classic versions of the characters are welcome, the red scare story and the reactionary Commie-hunter story are both somewhat worn out, and Cooke’s storyline doesn’t feel like it’s adding much to it, at least not yet.
As usual, his artwork is fantastic. Cooke’s iconic style is absolutely perfect for an old-fashioned comic book story, or a story that tries to take old fashioned elements and cast them in a new light. He draws the best classic versions of Superman and Batman that I’ve seen since the creators themselves put down their pencils, and the otherworldly form he gives the Martian Manhunter is spot-on.
So far, this series is more remarkable for the artwork than the storyline, but the storyline is okay. And it’s still got plenty to potential to grow – Cooke just needs to find the new paths that are available with such great source material and stop going down the old ones so much.
Rating: 7/10
Recent Reviews: December 14 Releases
It’s been a while since I remembered to do one of these, but you can keep up with reviews from me and others — plus columns and other goodies — every day at CXPulp.com. Here’s the list of new comics I reviewed at CX last week…
Trinity #2
Quick Rating: Very Good
Title: A Personal Best at Robot Smashing & It’s Gonna Throw the Car
The members of the Trinity face a bizarre attack – and so does one of their teammates.
Writer: Kurt Busiek
Pencils: Mark Bagley
Inks: Art Thibert
Colors: Pete Pantazis
Writers (Second Story): Kurt Busiek & Fabian Nicieza
Artists (Second Story): Tom Derenick & Wayne Faucher
Colors (Second Story): Allen Passalaqua
Letters: Pat Brosseau
Editor: Mike Carlin
Cover Art: Carlos Pacheco
Publisher: DC Comics
As the three members of the Trinity return to their respective homes, each of them is faced with an unexpected challenge. A miniature solar system (including a familiar-looking sun) is threatening Superman’s Metropolis, Batman’s Gotham City has been plunged into another century entirely, and Wonder Woman has to stop a group of giant fighting robots from destroying Washington, DC. But what does any of this have to do with Morgaine Le Fay’s “anti-Trinity” and the mysterious dreams that afflict them?
While the first issue of the new weekly focused on bringing the three heroes together, issue two shows each of them dealing with a threat in their own style. What makes this work is that Busiek gets a chance to show us the real difference between our three heroes and how they handle a threat. There’s a nice little scene between Wonder Woman and Superman as well, which is also needed. As the least-popular member of the trinity (let’s be honest here), it really helps to remind us not only how capable she is, but how much respect she commands from her friends.
Mark Bagley’s artwork, of course, is as cool and polished as ever, although I do think his Superman looks a little too young. It’s a small complaint, however, and once I can easily live with.
In just two issues, the function of the second story in each issue has become clear: it’s not merely a space-filler, but a chance to show scenes that are relevant to the main plot, but that don’t feature our three heroes. This issue, we see Green Lantern John Stewart facing the bizarre double-threat of Konvikt and Graak. In terms of plot development, the most interesting thing here is that apparently they are of a species that John’s ring doesn’t recognize. Mostly, though, it’s just an action scene, but a good one. Tom Derenick’s artwork makes this second story look leaps and bounds above the artwork last week, which also helps quite a bit.
I also need to take just a second to point out how cool the naming convention of this series is – apparently each story will take its title from an amusing or pertinent snippet of dialogue. I dunno, I just think that’s neat.
Two issues down and fifty to go, but so far, this has been a really strong story. Busiek and Bagley have made legendary comics together in the past, and it looks like they’re on the right path to do it again.
Rating: 8/10
Justice League International (2011 Series) #2
Title: The Signal Masters Part 2
Writer: Dan Jurgens
Pencils: Aaron Lopresti
Inks: Matt Ryan
Colorist: Hi-Fi
Letterer: Travis Lanham
Cover Artist: Aaron Lopresti & Hi-Fi
Editor: Rex Ogle
Publisher: DC Comics
The new Justice League International is having a tough first mission. While they go toe-to-toe with a ginormous robot in Peru, back in Washington DC the Hall of Justice is firebombed, robbing them of a headquarters. With Booster’s leadership in question already, the team begins to choose sides, and the future of the League is in doubt. The character conflict is really nice here. Guy Gardner leading the anti-Booster contingent is perfectly in-character for him, and this issue gives us a little bit of info as to the status of his and Ice’s relationship in the New 52 as well. Meanwhile, we see Batman and Godiva on Booster’s side, both for very different reasons of course, but for equally legitimate reasons from a character standpoint. The book, while not as slapstick as this title was in its most popular incarnation, is still mostly lighthearted and entertaining, which makes for some good light reading in the midst of a comic book landscape that too often treats fun comics as though they have no value. I really like Aaron Lopresti’s artwork – his characters look great and the giant robot is nicely menacing. This isn’t my favorite of the New 52, but I like it plenty.
Rating: 7/10
Super Friends (2008 Series) #20
Super Friends #20 (DC Comics/Johnny DC)
By Sholly Fisch & Dario Brizuela
It’s Halloween, and the Super Friends are called out to take place in a parade. The fun is disrupted, though, when the scientist who called them directs them to a menace that’s out to ruin the fun — the Shaggy Man. Super Friends, of course, is a book for younger readers, and the content here works pretty well for that audience. Shaggy Man isn’t nearly the enemy he is in the mainstream JLA book, of course, and the ending is a tad anticlimactic, but the story is solid enough. Dario Brizuela stays on-model with the toy line fairly well, but I’m not a fan of his Wonder Woman at all. I don’t have the toy itself for reference, but just taken on her own, she looks entirely too bulky and solid, with very little femininity. I’m not suggesting that the kid’s version of the character be sexed up, of course, but there’s certainly a middle ground. For the little ones, this book is fine.
Rating: 6/10
Recent Reviews: September 21 & 28 Releases
I’m just realizing I neglected to do a “recent reviews” post last Tuesday. It was a busy day, sorry about that. So here are my recent reviews from CXPulp.com for the past two weeks, including a lot of New 52 and several other goodies.
- All-Star Western (2011) #1
- Avengers Academy #19
- Avengers: The Children’s Crusade #7
- Batman (2011) #1
- Blue Beetle (2011) #1
- Captain Atom (2011) #1
- Darkwing Duck (2010) #16
- DC Universe Presents #1
- Doctor Who (2011) #9
- Dorothy and the Wizard in Oz #1
- Fables #109
- FF #9
- Ghostbusters (2011) #1
- Green Lantern Corps (2011) #1
- Green Lantern: New Guardians #1
- The Guild: Clara #1
- Justice League Dark #1
- Legion of Super-Heroes (2011) #1
- Nightwing (2011) #1
- The Red Wing #3
- Star Trek (2011) #1
- Supergirl (2011) #1
- Superman (2011) #1
- Teen Titans (2011) #1
- Voodoo (2011) #1
- Witch Doctor #3
- X-Men: Schism #4
Green Lantern: Emerald Warriors #13
Title: 2011: A Space Oddity
Writer: Peter J. Tomasi
Pencils: Ron Frenz
Inks: John Dell, Marc Deering
Colorist: Gabe Eltaeb
Letterer: Rob Leigh
Cover Artist: Dan Panosian
Editor: Brian Cunningham
Publisher: DC Comics
DC sends off Green Lantern: Emerald Warriors with an old-fashioned locked-room mystery… in space! Guy is summoned to the International Space Station to investigate a murder that took place there, only to find Batman waiting for him. The victim was a friend of Bruce Wayne, it seems, and Batman aims to see to it he gets justice… but who among his fellow space explorers would have –could have killed him?
Guy Gardner isn’t particularly known for subtlety, and putting him in what amounts to a police procedural is actually quite entertaining. It’s a funny juxtaposition, the brutish Gardner and the cool-as-ice Batman, and Peter Tomasi even manages to throw out a callback to the most memorable moments the two characters have ever shared together.
Ron Frenz is one of those artists who looks good when combined with some inkers and not with others. John Dell and Marc Deering make him look as good as he ever has, with very rich, detailed pages that tell the story expertly without bogging things down with superfluous lines. The inks and colors compliment the art well, which is the hallmark of a good comic book artist.
It’s a nice way for Guy Gardner to go out.
Rating: 8/10







