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G.I. Joe: A Real American Hero (2001 Series) #39
Quick Rating: Very Good
Title: Union of the Snake Part Four
Cobra launches their attack on the Pit – and neither team will ever be the same!
Writers: Brandon Jerwa & Josh Blaylock
Pencils: Tim Seeley
Inks: Cory Hamscher
Colors: Val Staples
Letters: Robin Spehar
Editor: Mark Powers
Cover Art: Tim Seeley, Andrew Pepoy & Val Staples
Publisher: Devil’s Due
Last issue, Zartan broke Cobra Commander out of G.I. Joe custody, only to reveal that the two men were using each other’s identities. Meanwhile, Destro has finally discovered the location of the Joe headquarters, the Pit. This issue, Destro makes his move against the Joes, just as Cobra Commander makes his move against Destro.
With two issues left in this storyline, it’s incredible to think that there are still more shocks to come. This is a seriously action-heavy issue. The Joes are in bad shape – the Jugglers have cut the team down to 12 members, they’re under the command General Rey, a man many of them have never met, and now their viscous enemies are descending upon them with guns blazing.
G.I. Joe has always been a book that could surprise you – it’s ostensibly a kids’ property, but the fans are in their 20s now. More than that, even when the fans were kids, this book could be pretty harsh at times with the violence, the action, and even the casualties. Although there have been resurrections during the course of this property (the original Cobra Commander being the most obvious example), there have been far more characters who have stayed dead. This issue ends on a major cliffhanger that will have fans of one of the characters in an uproar.
We also start to get a little characterization of the new leader of the “official” Joes (as opposed to the splinter group of former Joes carrying out their own missions). General Rey is still something of an enigma, but here he’s painted as a man of honor. The question, for the Joes and the readers, is whether he’s being genuine or if he’s just a puppet of the Jugglers.
Tim Seeley continues to own this book artistically. He has a beautiful, clean line, and Cory Hamscher and Val Staples all come together to make this the best this property has ever looked.
This may not be the best point to jump into reading the book, in the middle of such a major storyline, but if you can find the first three issues in this arc it’s a great time to come on board, because the Joe team has never undergone so many changes so quickly, and the story has almost never been this good.
Rating: 8/10
G.I. Joe: A Real American Hero (2001 Series) #38
Quick Rating: Great
Title: Union of the Snake Part Three
G.I. Joe and Cobra both face schisms as they teeter towards the brink of collapse.
Writer: Brandon Jerwa
Pencils: Emiliano Santalucia
Colors: Brett R. Smith
Letters: Robin Spehar
Editor: Mark Powers
Cover Art: Tim Seeley & Andrew Pepoy
Publisher: Devil’s Due
Last issue Duke and Snake-Eyes got sprung from prison by the unlikely duo of Scarlett and Storm Shadow. This issue, as they make their escape, Zartan and the Dreadnoks plan their own jailbreak – to free the imprisoned Cobra Commander!
Devil’s Due promises that next year will feature the biggest storyline in G.I. Joe history, and Brandon Jerwa is working overtime to make that happen. The Joe team has been pruned down to just 12 members, under the command of General Rey, but the members left out (or under fire) aren’t going to go down without a fight. Meanwhile, Destro has seized command of Cobra, but Zartan’s faction has other ideas.
We get a few nice revelations in this issue, about who’s really been in Joe custody all this time, the truth about Zartan’s mysterious condition, and a powerful scene between Snake-Eyes and Storm Shadow, brothers too long at odds. There’s also a surprisingly powerful scene between Flint and Lady Jaye, the married couple caught up in the midst of this torment.
Emiliano Santalucia handles the pencils on this issue, stepping in for regular artist Tim Seeley, and the transition is almost seamless. The artwork looks a little more detailed, a little polished than usual, but the style is nearly exactly the same. It’s a great-looking comic book – as good as Seeley is, Santalucia would be a perfect artist on this book full-time if it came to it.
The Joes were my favorite toys as a kid, and even at the ripe old age of 27 I’m a huge fan, and this may be the best they’ve ever been. I can’t wait to see what’s coming up in 2005.
Rating: 9/10
G.I. Joe: A Real American Hero (2001 Series) #36
Quick Rating: Very Good
Title: Shroud (Union of the Snake Part One)
As the G.I. Joe team falls apart, Cobra begins to rebuild.
Writer: Brandon Jerwa
Pencils: Tim Seeley
Backgrounds: Jason Millet
Inks: Cory Hamscher
Colors: John Rauch
Letters: Dreamer Design
Editor: Mark Powers
Cover Art: Tim Seeley & Jeremy Roberts
Publisher: Devil’s Due
After a rather blasé two-issue story, Brandon Jerwa is back in full force this month with a great offering for the readers, if not for the G.I. Joe team. With Hawk out of commission, permanently, it would appear, his replacement with the Jugglers shows none of the compassion for the team he brought to the table. The new bosses want to gut G.I. Joe, just as Destro is getting Cobra up and running again.
This issue is very much a tale of two armies. The Joes are being ripped apart from on-high, while their personal bonds and loyalty to the cause are still strong. Over at Cobra, the command is in place and functional, but the individuals still harbor deep anger and mistrust for one another. Can either army function in such a state?
Destro also pulls off a few unusual operations in this issue, plots and schemes to chip away at the American faith, which are much more subversive and, potentially, much more effective than anything Cobra Commander ever did.
Tim Seeley does a fantastic job with the art this issue. The characters look strong and distinct, and it’s a lot of fun for an old-school Joe fan like myself to see this issue focus on a lot of the original core members. (We also get a reminder that, no matter how iconic Duke has become to the team, he wasn’t one of the originals.) The cover echoes that fact, and it’s really a beautiful piece of art. At first blush it may appear to be a standard, generic pin-up cover, but it turns out to actually be germane to the story. Plus it looks really, really good.
This is a strong start to the next storyline, which is especially good after the last two issues. It seems this series is back on track.
Rating: 8/10
G.I. Joe: A Real American Hero (2001 Series) #35
Quick Rating: Good
Title: Bad Moon Rising Part Two
The battle you’ve been waiting for – Snake-Eyes versus Wraith!
Writer: Brandon Jerwa
Pencils: Tim Seeley
Backgrounds: Jason Millet
Inks: Cory Hamscher
Colors: Brett R. Smith
Letters: Dreamer Design
Editor: Mark Powers
Cover Art: Tim Seeley & Sunder Raj
Publisher: Devil’s Due
Perhaps it’s because the book is still coming down from a really spectacular, Earth-shattering storyline, but the two-part “Bad moon rising” hasn’t quite lived up to the best of Brandon Jerwa’s work on G.I. Joe. Once Destro’s new operative Wraith was introduced a few minutes ago, we were told he was tough and skilled and basically cool, but we didn’t have a real chance to see him in action until this issue, when he takes on Snake-Eyes. It’s a well-done fight scene, but a pretty standard one, a scene that seems to be included mostly for the purpose of convincing us how tough Wraith is. One of the best things of the last story arc, the return of General Colton (the original G.I. Joe) is barely touched upon this issue.
There’s more plot in this issue, of course – Destro gets a major shock at the end of the issue, but the best scene is a conversation the bedridden, paralyzed Hawk has with Kamakura, and even that is somewhat clichéd. The victim lashes out at the world – it’s realistic, yes, but it’s still something we’ve seen many a time before.
Seeley, Millet and Hamscher continue to score very high marks on the art side. The comic looks consistently clean, the fights are well-choreographed and the explosions and conflagrations come together beautifully. Quieter scenes, like Hawk in the hospital, look just as good. They may not be action-packed, but they are necessary to give the story weight, and the art team keeps them from getting dull. Colorist Brett Smith deserves major credit too – his work goes a long way towards establishing mood
This two-issue arc seems more like it was in place to tidy up a couple of things from the last arc and establish a few things for the next arc. It does its job, but it doesn’t really pop the way G.I. Joe usually does. This story just wasn’t meaty enough.
Rating: 7/10
G.I. Joe: A Real American Hero (2001 Series) #32
Quick Rating: Great
Title: Players and Pawns Part Five & Fathom Part Two
Cobra plots to go after Destro – and G.I. Joe is ready for them.
Writer: Brandon Jerwa
Pencils: Tim Seeley & Talent Caldwell
Backgrounds: Jason Millet
Inks: Cory Hamscher & Jason Gorder
Colors: Brett R. Smith & Christina Strain
Letters: Dreamer Design
Editor: Mark Powers
Cover Art: Tim Seeley, Cory Hamscher & Val Staples (Cover A); Talent Caldwell, Jason Gorder, Peter Steigerwald & Christina Strain (Cover B)
Publisher: Devil’s Due
When Cobra learns that G.I. Joe will be transporting the captured – and very cooperative – Destro, they plan a daring ambush to take him from the custody of the Joe team and into their own.
Meanwhile, Snake-Eyes and Scarlett set out to rescue Claymore from Overkill, and the leaderless splinter group called The Coil finds a new home. And Duke, dressed down last issue for insubordination, tries to bury the hatchet with Hawk.
The culmination of this issue, simply put, blew me away. There have been some fantastic battles in this series, most notably the gigantic three-way war between the Joes, Cobra and The Coil in issue #25. But this issue contains, quite possibly, the greatest hand-to-hand combat scene I’ve ever read in a G.I. Joe comic. And yes, I’m including the various Snake-Eyes/Storm Shadow duels in that statement. The conclusion of this issue has that epic feel, like the first time you saw Optimus Prime and Megatron slugging it out in TransFormers: The Movie. You just knew this fight was different somehow, you knew that something huge was going to happen, and you get the same feeling here. And it pays off. I’m a little miffed that this issue ended with a “to be continued,” since it’s labeled as the last issue of a storyline, but it’s such a fantastic cliffhanger that you can’t be mad about anything other than the fact that you have to wait to see what happens next.
Jerwa and Talent Caldwell continue their “Fantom” back-up story. The mercenary named Wraith has been hired to spring two Cobra agents from G.I. Joe custody. This is an oddity – on the one hand, you don’t want the bad guys to win, but on the other hand, Wraith is one of those characters that is just so cool you want to see how far he can go.
Caldwell also contributes fantastic artwork, as well as a fantastic cover. Tim Seeley’s artwork on the main story is also really solid – Overkill is suitably grotesque, and this is one of the few times ever that Duke and Hawk are really distinct from one another visually, mainly because Seeley gives them each a different hair texture. Finally, I can look at the two of them and tell who is who without having to check the dialogue and guess.
This is a great issue, the best since Brandon Jerwa took over this series from Josh Blaylock, and it’s one that has some serious consequences. G.I. Joe has always been distinct from other titles, in that characters can die without warning and you never know that anyone is safe. Even so, the end of this issue left my jaw on the floor. Fantastic.
Rating: 9/10
TransFormers/G.J. Joe #6
Quick Rating: Fair
Title: The Iron Fist
With Bruticus on a rampage, only the the Autobot Matrix can save the world… but at what price?
Writer: John Ney Rieber
Art: Jae Lee
Colors: June Chung
Letters: Ben Lee
Cover Art: Jae Lee
Publisher: Dreamwave
While the initial premise for this series was great – the G.I. Joe and TransFormers titles reimagined in a World War II setting, in execution the book has suffered from extremely slow pacing and issues that felt padded. If this had been done in four issues instead of stretching it to six, many of which were quite late, it would have read better and more satisfying.
This issue features the long-awaited final battle, which delivers for the most part, focusing on the odd friendships that have bonded between the characters – Stalker, Roadblock, Grimlock and Bumblebee make for an intriguing foursome. By contrast, you see the distrust and venom between Cobra Commander and Megatron, Destro and Starscream. The villains are every bit as dastardly as the heroes are noble.
One of the things that makes an alternate timeline setting like this appealing is the freedom of doing things to characters that couldn’t be done in-continuity for fear of damaging the continued marketability of the property. Rieber takes full advantage of that freedom, but I think he actually goes a bit too far, sealing off the storyline so much that any potential to return to the setting is almost voided. Not that this is a book screaming for a sequel for me, but I do think there’s a lot of potential in the basic idea, and the character designs are great.
Jae Lee did a great job reimagining these characters for a 1940s setting, particularly the Autobots. Seeing Grimlock as a tank and Bumblebee as a motorcycle were nice twists, and the huge, imposing Optimus Prime was a highlight of the book. The only downside to the artwork is that I never felt we got to see quite enough of the robots to totally envision them, although I suspect a toy line would be a best seller. June Chung’s color scheme employs grays and dark greens and browns almost exclusively, giving the whole series a dark, stormy mood that’s appropriate for the story but extremely gloomy for the reader.
In the end, out of the two crossover series these properties have shared in the past year, this one may have been the most anticipated but just wasn’t as good as Devil’s Due’s G.I. Joe Versus the Transformers. This one didn’t use the potential of combining the two favorites to its fullest potential, but that potential is still there, and if they ever decided to revisit this world, I for one would at least take a look.
Rating: 6/10









