Archive
Tron #1
Quick Rating: Good
Title: Ghost in the Machine Part One
Return to the world of Tron!
Writers: Landry Walker & Eric Jones
Art: Louie De Martinis
Cover Art: Louie De Martinis
Publisher: Slave Labor Graphics
The classic Disney film Tron is one of the favorites of my youth, and when word came out that this was one of four Disney properties that had been picked up by Slave Labor Graphics, I was ecstatic. This was always a property I thought was ripe for comic book translation, and with the advances made in artwork over the last two decades, it could finally look as good as the movie. The results, unfortunately, are a little mixed.
The comic book picks up both from the film and the Tron 2.0 video game, which came out just a few years ago and advanced the story of the film by making Alan and Lora Bradley’s son, Jet, the newest cyberwarrior the way their friend Kevin Flynn was in the original film. I never played the game but the comic, fortunately, gives us a detailed “Previously” page that outlines the story of both the movie and the video game to get us up to speed. From there we pick up Jet’s story as, back in the real world, he tells his father how his experiences in the computer world have begun to wear him down.
The big problem with the comic, from a storytelling standpoint, is that the writers aren’t good enough at establishing a timeline. It’s hard to tell if some segments are in flashback or not, and in fact, I’m not 100 percent certain that the ending of the issue didn’t happen before the “beginning,” so to speak. I’m interested in Jet and I’m eager to see how the 20 years of rapid computer evolution has affected the cyber-world, but the writers have to give us a more cohesive story.
Louie De Martinis’s artwork is another mixed bag. His scenes in the computer world are quite good – stark but colorful at the same time, much as the original film was. His sequences in the “real” world, though, don’t work as well. He throws in more harsh details on people’s faces, but other than that there’s almost not enough of a shift in style from the computer world. Without the contrast between real world and computer world, the story doesn’t work as well.
Still, there’s a lot to like here, not the least of which is a great cliffhanger that raises some very interesting questions about the nature of the laser device that sends our heroes into the computer. It’s something that will have to be addressed.
The comic has actually got me excited to go back and watch the movie all over again, which is a point in its favor. I just hope it gets stronger as the story continues.
Rating: 7/10
Ultimate Spider-Man #53
Quick Rating: Very Good
Title: Daughters
Peter seeks the missing Mary Jane, and the mystery of the Black Cat deepens.
Writer: Brian Michael Bendis
Pencils: Mark Bagley
Inker: Art Thibert
Colors: J.D. Smith
Letters: Chris Eliopoulos
Editor: Ralph Macchio
Cover Art: Mark Bagley
Publisher: Marvel Comics
After opening this issue with one of his fabled fake-outs, Brian Michael Bendis sends Peter out into the streets to search for Mary Jane Watson, who went missing at the end of last issue. Later, we get a wrap-up of the Black Cat storyline (at least for now) as we learn who she really is and why she has declared a one-woman war on the Kingpin.
Although Bendis really is a great writer, he does at times have a tendency to stretch action scenes too long or to squeeze character-building scenes across an entire issue. In this issue he’s finally struck a perfect balance between the two, showing the depth of emotion between our two young stars, making us feel for them and making them seem real. He manages to work a little action into the first half of the issue and a little emotion into the second half, and that teeter-totter finally finds its point of equilibrium.
Mark Bagley is – and I’m just going to come out and say it – the most consistent artist in comic books. There may be people with a better style than him, but there is nobody in the business that can deliver the quality of artwork he does in the quantity that he does. In a day when most artists can’t handle one monthly title without taking four months off a year, Bagley can handle a twice-monthly comic book, a story arc for The Pulse and various other covers, pin-ups and fill-ins without ever missing a step. The same can be said for Bendis, writing several high-quality comics at a time, but that trait is much rarer in an artist and I don’t think Bagley gets enough credit.
As this is the last issue of the story arc, it wouldn’t be a good place for a new reader to jump on… but is that really a problem? Judging by the sales figures, everyone in America who reads comic books is already reading this title. A lot of books can coast with poor art or writing just by being part of a popular franchise and still hit the top of the sales chart. This is probably a book that could go that route. Fortunately, as long as Bendis and Bagley are on board, it will almost certainly never have to.
Rating: 8/10



