Mega Man (2011 Series) #2
Title: Weapons GET! (Let the Games Begin Part Two)
Writer: Ian Flynn
Pencils: Patrick “Spaz” Spaziante
Inks: Rick Bryant
Colorist: Matt Herms
Letterer: John Workman
Cover: Patrick “Spaz” Spaziante
Editor: Paul Kaminski
Publisher: Archie Comics
The evil Dr. Wily has corrupted the robots invented by his former partner, Dr. Light, and turned them into weapons of destruction. To save the world, Light’s gentle assistant robot Rock has volunteered to be transformed into a new kind of warrior: Mega Man. In this issue, as he does battle with the likes of Bomb Man and Guts Man, Rock learns how to adopt the weapons of his fallen enemies, even as he questions the wisdom of going into battle against his own kind.
I’ve gotta tell you, when Archie Comics announced that they were going to be launching a Mega Man series, the last thing I expected was a deep examination of the mental state of the modern soldier. Rock’s reluctance to fight brainwashed robots, coupled with his own self-recriminations when he’s forced into a position where he has to destroy them, makes for one of the most cerebral comics I’ve ever read from this publisher.
That’s not to say that the comic doesn’t work as a simple action tale – it does, and it does so in a very entertaining fashion. People who grew up playing the video games will find just what they expected. It’s an additional later that seems pretty bold for the righter to add on, actually making a statement of sorts rather than just telling a wacky sci-fi tale. This book works in ways I wouldn’t have expected at all.