Home > Marvel Comics > New Thunderbolts #2

New Thunderbolts #2

November 24, 2004

Quick Rating: Very Good
Title: The Games People Play

The Thunderbolts get a new member – and the readers get a deeper mystery.

Writer: Fabian Nicieza
Gamesmaster: Kurt Busiek
Pencils: Tom Grummett
Inks: Gary Erskine
Colors: Chris Sotomayor
Letters: Comicraft
Editor: Tom Brevoort
Cover Art: Tom Grummett, Gary Erskine & Chris Sotomayor
Publisher: Marvel Comics

The second issue of New Thunderbolts jumps right back in to what made the first issue so much fun: plots, mysteries, backdoor deals and a true love of the Marvel Universe. The new Thunderbolts are on their second mission, taking down the Wrecking Crew, when an old associate of Mach-IV’s shows up and declares his intention to join the team.

Mach-IV suspects the hand of his mystery financier, Baron Strucker, unaware that Strucker has some allies of his own behind the scenes. The whole world is wondering what happened to Captain Marvel, (well, the whole world minus Atlas) and the ‘bolts wind up in a scuffle with Namor and Mr. Fantastic on the floor of the United Nations!

Sound like a lot? Well, it is. Even taking away the fact that most comics these days could turn a dental cleaning into a six-issue story arc, this comic is packed with plot. More happens in this issue than in the average year of Ultimate Spider-Man, and it’s all interesting, and there are dozens of questions waiting to be answered.

If there’s any drawback to this title, it may be its total adherence to continuity. Don’t get me wrong, I love it, but I also know a new reader may be confused. Not to say this book is inaccessible (it features the usual “previously” page, disguised as a news report”), but even with all of the necessary details filled in, they may feel a little left out not knowing the nuances of thinks like Mach-IV’s onetime partnership with Speed Demon (anyone remember the Deadly Foes of Spider-Man miniseries?) Still, in its previous incarnation, this was a book for real fans people who have been reading for years, and the same seems to hold true here.

The artwork by Grummet, Erskine and Sotomayor continues to be a treat. I’ve always enjoyed Grummet classic superhero art style, and he’s got a color and ink team that make his pencils jump off the page. This is a book that requires them to draw a lot of superheroes, and they make them all look great.

I loved the original Thunderbolts, I think it was the best title Marvel launched in the bleak wasteland of the 90s, and I’m ecstatic that they’re back on the racks and back in form.

Rating: 8/10

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