August 4, 2005
Quick Rating: Great
Title: The Origin of Go-Go Gorilla & The Terror of Twinchilla
When evil strikes Jungle City who can save the day? Go-Go Gorilla and the Jungle Crew!
Created By: Brent Erwin, Mike Hall & David Hedgecock
Writer: Mike Hall
Pencils: Dustin Evans
Inks: David Hedgecock
Colors: Dustin Evans
Letters: Mike Hall
Editor: Mike Hall
Cover Art: Scott Shaw!
Publisher: APE Entertainment
Anyone who’s been a member of Comixtreme for more than a week probably knows of my strange, some would say disturbing love of the 80s classic Captain Carrot and His Amazing Zoo Crew. For the longest time, I thought I was alone. So you can imagine my excitement when I saw this new offering from APE Entertainment, an obvious pastiche of that long-neglected gem by people who really love the superhero/funny animal genre. (And if there was any doubt that these guys were directly influenced by Captain Carrot, it was erased when I realized that the cover was drawn by Cap’s co-creator, Scott Shaw!)
When you start reading the comic, you immediately get the flavor of a silver age yarn, starting with the vision of Jungle City itself. This is a city where humans and animals evolved concurrently, and all species are at about an equal level of development – one which is comparable to that of our own world, but has a lot of unique charms, like a practice of using vines to swing above busy city streets. When a human citizen of the city nearly gets plowed in traffic, he’s saved by the caped simian Go-Go Gorilla! And with the set-up out of the way, it’s time to go into the origin story. It’s pretty familiar stuff: a humble museum janitor wiping up around a strange extraterrestrial meteor, just on the night that a pack of villains try to swipe it.
Following the origin story is “The Terror of Twinchilla,” where we’re briefly introduced to the rest of the team – Mega Mouse, Anubia, Shellhead, Quickcat and Lady Water Dragon as they converge to do battle with the menace of a gargantuan, two-headed chinchilla. If it sounds absurd, that’s because it is, but delightfully so. The story is a little weak in that there’s not really enough room for the fight once we’ve met each of the team in one-or-two page vignettes, this one definitely could have used some padding.
The plots and scripting, however, are superb, endearingly familiar to fans of similar properties and entertaining enough that you’d like to see more of these characters in future specials. These are clearly guys that love what they’re doing, and it rubs off on the reader.
The art, by Dustin Evans and David Hedgehock, is really sharp. It’s a clear, cartoony style that is practically begging to be animated. The designs for the characters, particularly the armored turtle Shellhead, are a lot of fun as well.
In the back of the book, there’s even more fun in the form of a few activity pages – a word scramble, a maze, a word search and a connect-the-dots puzzle, plus a decoder you can cut out and use to decode Anubia’s magic spells. (A lot of fun, to be sure, but you’re hesitant to actually do any of the activities, because who wants to mess up their comic in this day and age?) Plus there are plenty of great pin-ups.
This comic book is just plain fun, something we don’t get nearly enough of these days, and it’s a book that parents who were children of the 80s can easily share with their kids today.
Rating: 9/10